Some
people try to use brainstorming at meetings, but the process often
breaks down, and they wind up just having a general discussion of
ideas. What you can do to make this process work better.
Productive
brainstorming actually takes place in two phases: GO and STOP.
In
the “GO” Phase” of brainstorming you need a good
facilitator who knows the process and is strong enough to muzzle the
first hint of ridicule, criticism, or put-down of an idea in the
group. When any of these behaviors appear, it’s the end of
brainstorming, because people shut down, fearing that they’ll
look foolish. This “GO” Phase is designed to get people
GOing and get the creative juices flowing. The emphasis is on
quantity
of ideas, not quality. Only when all the ideas are on the table,
should the group begin the “STOP Phase: examining and
prioritizing each idea to discuss its merit and consider possible
follow-up actions. This is the quality
stage.
When
brainstorming works right, everyone throws out ideas freely, and no
one evaluates them. It’s fun, and wild ideas are encouraged—the
wilder the better. There’s a lot of “hitchhiking" —
building on others’ ideas. Try brainstorming when you want to:
• produce a list of
general problem areas
• identify
potential causes of a problem
• create
as many potential solutions as possible.
Try
Several Ways
There’s
more than just one way to brainstorm, too. Freewheeling
is the most popular method: Group members call out ideas
spontaneously, and someone records the ideas on a flipchart. With
Round-Robin
brainstorming,
members take turns giving ideas, and anyone can pass on any round.
The session continues until all have passed during a round. Again,
someone lists the ideas on a flipchart. Using a flipchart is better
than someone’s taking notes and then reading them out loud to
everyone. A flipchart lets members see each idea in big letters, so
they can refer to the ideas throughout the process.
Brainwriting
is
an excellent way to encourage ideas, and help quieter members feel
more comfortable about sharing their thoughts. Members write their
ideas on index cards (sometimes typed before the meeting so the
handwriting won’t be recognized). The facilitator then reads
the ideas from each card and members are encouraged to build on the
ideas or add their own as they’re stimulated by what they hear.
Some teams like to exchange the cards right there at the meeting so
people can easily build on the ideas or come up with entirely new
approaches. Usually, the facilitator sets a time limit and collects
the cards from each member when that time limit is reached.
Brainwriting
is great for providing enough time to clarify or think about an
idea—and for protecting the more quiet or shy members from
having to defend their ideas. It’s ideal for getting more fully
developed ideas that reflect deeper, clearer thinking, which may not
be easy to get in the usually fast-paced style of brainstorming. (It
works especially well when previous brainstorming sessions have been
monopolized by those with strong personalities.) It allows equal
time for everyone to think and write down their ideas. And it
eliminates the tendency of some groups to “group think”
or simply take the easy way out by agreeing with the first few ideas
tossed on the table. If a group tends to "socialize" too
much, keeping the problem-solving out of focus, brainwriting
is ideal. Finally, if there’s strong conflict within group or
the topic is highly controversial or highly charged, the group leader
can manage conflict more easily using this format.
Now,
the “STOP” Phase
Only
when everyone runs out of ideas, it’s time to check the
flipcharts and focus on the quality
of the ideas. While still respecting the value of the process so the
person who suggested something won’t look silly, the group
looks at each idea and asks some key questions:
• “Is it
possible to implement this idea?”
• “Have we
got the resources—what it will take to deal with this idea…
approach…solution?”
• “What’s
the short- and long-term cost of this idea, and how long will it take
to
recoup our
investment of resources?"
• “What's
the payoff? What results can we expect?”
Then,
put some good controls into acting on the ideas you selected:
• Focus on actions
with the most payoff.
• Avoid
the activity trap--focus on results, not actions.
• Limit
the number of major projects or problems you can solve.
• Assign specific
accountability to someone for getting each action
accomplished.